Why we chose this prompt: An endless runner with three different collision outcomes: hit an obstacle, jump a gap, duck a branch. Add a chase camera that follows 90 degree turns and a procedural track that must stay traversable, and the model has to coordinate several systems rather than one.
Build a Temple Run style endless runner where the player is a pelican riding a bicycle, built from primitives with a long beak, flapping wings, spinning wheels and pedaling legs. The bike rides forward automatically along an endless path over a chasm, seen from a third-person chase camera. Left and right arrows switch between three lanes, up arrow hops over gaps and logs, down arrow ducks under low branches. The path turns 90 degrees at corners: press the matching arrow in time or ride off the edge. Collect fish along the lanes. The track is generated ahead and removed behind with every stretch survivable. Hitting an obstacle, falling or missing a turn ends the run.



















